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Project Raptor GLA: Units, Vehicles and Generals

Runs on your phone: Generals · Zero Hour · Contra 009 · Contra 007 · Project Raptor
Updated 2026-09-29 · data from Project Raptor 9.1.27 mod files
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The Project Raptor GLA in version 9.1.27 gets what it never had in Zero Hour: power plants, an air force and a navy. Its build menu holds 29 units against 18 in the original. The T-80 tank replaces the Marauder, the SA-11 SAM now covers the sky, and the Naval Yard launches the "Tsar" ship for 5000. Below are the numbers from the mod files, the real prototypes of the hardware and how the three GLA generals differ.

GLA T-80 tank in Project Raptor, model from the mod files

What changed compared to Zero Hour

Playing the GLA in Raptor means learning the faction almost from scratch. What you notice in the first minutes:

  • The GLA now has power. A Power Plant for 1200 gives 8 units of power, the Flak Cannon and SCUD Storm run on it, and according to the in-game tooltip it also speeds up vehicle production.
  • The Marauder is gone. Its slot at the Arms Dealer went to the T-80 for 2500: 950 health, a gun dealing 100 at range 195.
  • Against aircraft there is the SA-11 SAM: 1600, a missile dealing 250 damage from range 500.
  • The Air Field for 1500 builds an attack jet, an airship and a scout glider. The Naval Yard for 1000 builds two boats and the "Tsar" ship.
  • The Worker Quad for 450, according to the tooltip, gathers three times more supplies than a Worker on foot.
  • The Command Center takes 12000 damage instead of 5000, and the SCUD Storm costs 10000 instead of 5000.

Old units have new prices too. Jarmen Kell went up from 1500 to 2500, the Rebel from 150 to 200. The Saboteur got cheaper, from 800 to 400, the Bomb Truck from 1200 to 700, the Combat Cycle from 500 to 280. The SCUD Launcher costs 1400 and hits at 400 instead of 350.

GLA units in Raptor

Costs, build times and health are taken from the mod's 9.1.27 INI files. Damage is per shot of the main weapon, range is in game units. Units carried over from Zero Hour keep their official names, new ones are listed by their real designations or a translation of the mod name. The tables show only what opens up in the menu of the regular GLA, without the generals.

Infantry

Unit Cost Time, s Health Weapon: damage / range
Worker 200 4 100 unarmed, carries supplies
Rebel 200 5 120 rifle 5 / 100
RPG Trooper 300 5 100 rocket 40 / 175, vs air 50 / 230
Terrorist 200 5 120 self-detonation
Hijacker 400 10 100 steals vehicles
Saboteur 400 5 120 sabotages buildings
Militant 400 10 120 rifle 8 / 200, Molotov cocktail 90 / 200
Sniper 800 10 120 rifle 30 / 400
Angry Mob 800 10 50 each pistols 10 / 100, rocks 40 / 100
Jarmen Kell 2500 20 200 rifle 180 / 250

Vehicles

Unit Cost Time, s Health Weapon: damage / range
Combat Cycle 280 3 100 machine gun 8 / 150 or rocket 40 / 175, depending on the rider
Worker Quad 450 6 200 unarmed, carries supplies
Radar Van 500 10 200 unarmed, scouting
Scorpion 600 5 370 cannon 20 / 150, after the upgrade rocket 150 / 150
Toxin Tractor 600 5 240 toxin 10 / 130
Bomb Truck 700 7 220 self-detonation
Quad bike 750 5 220 rockets 25 / 175
Quad Tank (Quad Cannon) 750 7 300 10 / 150, vs air 8 / 350
Rocket Buggy 900 10 180 rockets 23 / 360
Battle Bus 1200 15 675 passengers fire from inside
SCUD Launcher 1400 20 180 missile 300 / 400
SA-11 SAM 1600 25 500 missile 250 / 500, air targets only
T-80 tank 2500 25 950 cannon 100 / 195, machine gun 31 / 150

Aircraft

Unit Cost Time, s Health Weapon: damage / range
Attack jet 1600 25 300 machine gun 25 / 240, ground targets only
Airship 2000 15 1500 unarmed, up to 12 infantrymen fire from aboard
Scout Glider 2000 25 150 unarmed, reveals the map within radius 600
Unit Cost Time, s Health Weapon: damage / range
AA Boat 1000 9 300 14 / 180, vs air 10 / 350
Assault Boat 1000 10 600 machine gun 10 / 380, cannon 45 / 380
"Tsar" ship 5000 55 2000 gun 70 / 350, deployed: cannon 275 / 850

We left the Technical out of the tables: in the files it is a random pick from several vehicles with no card of its own. It costs 500 and builds in 3 seconds. When the Quad Tank is destroyed, it drops its armor and carries on as a regular Quad Cannon.

The Arms Dealer has a second set of buttons in the files: the Heavy Tank, the SA-4 TEL and the SCUD Technical. The switch to that set is commented out in the mod, so the regular GLA doesn't get these vehicles. They are built by the generals, like the bomber: more on that below.

The key mid-game purchase is the T-80. It is two and a half times tougher than the Scorpion, and its gun hits five times harder. Quad bikes and Combat Cycles are cheap and fast, so keep them for raids on the enemy's supply lines.

GLA SA-11 Buk SAM in Project Raptor

Buildings and superweapons

Building Cost Time, s Health
Command Center 2000 45 12000
Power Plant 1200 15 1500
Barracks 500 10 1000
Supply Stash 1500 10 2000
Arms Dealer 2500 15 2000
Air Field 1500 20 1800
Naval Yard 1000 10 2000
Palace 2500 42 4800
Black Market 4500 35 2200
Tunnel Network 800 12 1000
Stinger Site 900 15 1000
Flak Cannon 1500 20 1000
Gunner Station 500 10 500
Burning Barricade 455 10 2500
Morale Statue 1000 15 800
Demo Trap 300 5 100
SCUD Storm 10000 65 4000

The SCUD Storm takes 15 units of power, and one Power Plant gives 8, so the superweapon needs two of them. The Flak Cannon needs 4: without power it doesn't fire, even though it reaches aircraft at 400. The Gunner Station for 500 hides under camo netting until it opens fire, and the Morale Statue heals vehicles and infantry around it.

Real-world prototypes of GLA units in Raptor

Units carried over from Zero Hour (Scorpion, SCUD Launcher, Rocket Buggy, Toxin Tractor and others) are covered on the page about the GLA in the original Zero Hour. Here we look only at what the mod adds.

  • T-80. A Soviet main battle tank with a 125 mm gun, adopted in 1976. It was developed at the Kirov Plant in Leningrad and became the first production tank powered only by a gas turbine engine. The name string in the files is OBJECT:T-72, and the model is IVAssadBabl. That stands for "Asad Babil" ("Lion of Babylon"): in 1989 Iraq announced it was assembling T-72M1 tanks at home under this name.
  • SA-11. NATO's designation for the Soviet 9K37 Buk SAM system, in service since 1980. Each tracked launcher carries its own radar and four missiles, just like the model in the mod.
  • Attack jet. The model is UVL29, the Czechoslovak Aero L-29 Delfín. This jet trainer first flew in 1959 and became the standard training aircraft of the Warsaw Pact countries, with 3665 built in total. With gun pods and rockets it also fought as a light attack aircraft, for example with Egypt in 1973.
  • Airship. Combat airships did exist: German Zeppelins first bombed Britain in January 1915. An airship that infantry fires from is the modders' invention.
  • Assault Boat. In the files the object is called GLAVehiclePTBoat. PT (patrol torpedo) is what the US Navy called its torpedo boats in World War II, and besides torpedoes they carried heavy machine guns and cannons. The boat in the mod has no torpedoes.
  • Quad bike. Real armies use quad bikes too, for example Norway's Telemark Battalion in Afghanistan. The in-game unit with rockets has no specific prototype.
  • No prototype. The "Tsar" ship, the AA Boat, the Scout Glider, the Quad Tank and the Worker Quad were invented for the mod. The Militant and the Sniper have no specific prototype either: they are game roles.

GLA generals in Raptor

The three GLA generals from Zero Hour are still in the mod, but their armies were rewritten from scratch. To compare with the original, see the pages on Dr. Thrax, Prince Kassad and General Juhziz in the main wiki.

Dr. Thrax: toxins

Thrax has no T-80, SA-11 or navy, but he gets armor of his own. At the top sits the Plague Tank for 5000: 1500 health, a gun dealing 15 at 300 and a missile dealing 250 at 350. Below it come the Medium Tank (2000, 510 health), the Heavy Tank with a gun and a toxin sprayer (1400, 650 health), the Rocket Scorpion (800) and the SCUD Technical (2000). His Air Field launches a toxin bomber: 2300, a bomb dealing 300 at 350.

His base has a Toxin Lab (1500, 3500 health), a Bunker, an Anti-Tank Gun (800) and an Artillery Gun (1200, 200 damage at 360). The bomber's model is UVDromader: the Polish PZL M-18 Dromader agricultural plane, which has been dusting fields and fighting fires since 1976. The Artillery Gun is modeled on the Soviet 122 mm D-30 howitzer, adopted in 1960.

Prince Kassad: camouflage

Kassad gets tanks he never had in Zero Hour: the Medium Tank (1200) and the T-72 (2500, 950 health, the same 100 at 195 as the T-80). He has no SCUD Launcher, and long-range work goes to the Executor artillery: 2000, 180 damage at 380. Against aircraft he fields the SA-4 TEL instead of the SA-11: 1500, 500 health, a missile dealing 150 at 500.

He also has the Traversor IFV (900), a Scout Buggy (450), a mobile Tunnel Network on wheels (800), a worker on a motorcycle and Kassad's Secret Base (1500, 3000 health). His Palace is tougher than other GLA palaces: 5800 against 4800.

The prototypes here are real too. The SA-4 is the Soviet 2K11 Krug SAM system, adopted in 1965, with two missiles on a tracked launcher. The T-72 has been in series production since 1973, about 25 thousand were built, and it has served in 40 countries. The Executor's model is called IVAlMajnoon: the Majnoon was an Iraqi 155 mm wheeled self-propelled howitzer designed by Gerald Bull. Its prototype was shown in Baghdad in 1989, and it never went into production.

General Juhziz: explosives

His army rests on tanks and artillery: the Monitor (2000, 700 health, a gun dealing 140 at 190), the Sand King (1250), the Bomb Crub super tank (4500, 2000 health) and a Howitzer (1700, 200 damage at 280–370). His SCUD Technical hits harder than Thrax's: 100 against 45.

His Air Field launches a bomber (2300, 450 health) and the OKA cruise missile for 1000. The Rocket Quad (930) fires at aircraft at 400. His Rebel costs more than the regular one (350), but carries an underbarrel grenade launcher dealing 30 damage. In the files most of Juhziz's units and buildings have a self-destruct charge dealing 300 damage. The bomber uses the same Dromader model as Thrax's.

Playing the GLA in Raptor on a phone

Project Raptor 9.1.27 works in ZeroFront. For phones the mod is packed into .big archives, and the build is in the bot, under "Game files & mods" → Project Raptor. A regular loose install (the Data\INI and Art folders) crashes on a phone or takes minutes to load.

On a touch screen the GLA is easiest to run with the group bar on the left:

  1. Box-select your T-80s and Quad Tanks (press and drag) and save them to "1".
  2. Keep the SA-11s in "2" and move them behind the tanks: they don't fire at ground targets.
  3. Save SCUD Launchers and attack jets to "3", and boats to "4".

A double tap on a unit selects every unit of that type on screen, which is handy for gathering Rebels or Worker Quads. A double tap on a group slot moves the camera to that group. Build the Power Plant before the Flak Cannons, or they will just stand idle. All gestures are on the controls page.

FAQ

What happened to the Marauder in Project Raptor?

It's not in the regular GLA menu. Its slot at the Arms Dealer went to the T-80: 2500, 25 seconds, 950 health, a gun dealing 100 at 195 and a machine gun dealing 31 at 150. In Zero Hour the Marauder cost 800 and had 500 health.

Does the GLA have an air force and a navy?

Yes. The Air Field (1500) builds the attack jet for 1600, and the airship and the Scout Glider for 2000 each. The Naval Yard (1000) builds the AA Boat and the Assault Boat for 1000 each and the "Tsar" ship for 5000.

Does the GLA need power in Raptor?

For some buildings, yes. A Power Plant (1200) gives 8 units, the Flak Cannon takes 4, the SCUD Storm 15 and the Scout Glider 2. The Command Center and the Barracks need no power.

Where are the SA-4 TEL, the SCUD Technical and the Heavy Tank?

With the generals. Thrax builds the Heavy Tank and the SCUD Technical, Juhziz has the SCUD Technical too, and Kassad has the SA-4 TEL. For the regular GLA the buttons for them are disabled in the mod's files.

Can I play the GLA in Raptor on a phone?

Yes, it works. Project Raptor 9.1.27 runs in ZeroFront from the build where the mod is packed into .big archives. It's in the bot, under "Game files & mods" → Project Raptor. A regular loose install (the Data\INI and Art folders) crashes on a phone or takes minutes to load. How the mod is set up is covered on the Project Raptor wiki page.

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