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Project Raptor USA: Units, Vehicles and Generals

Runs on your phone: Generals · Zero Hour · Contra 009 · Contra 007 · Project Raptor
Updated 2026-09-29 · data from Project Raptor 9.1.27 mod files
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The Project Raptor USA side is the most realistic part of this Generals Zero Hour mod (version 9.1.27). Its build menu holds 40 units against 19 in Zero Hour, and most of the new ones come straight from the real US military: the M1A2 Abrams tank, the Bradley IFV, the MLRS rocket launcher, the AH-64 Apache helicopter, the V-22 tiltrotor and aircraft from the F/A-18 to the AC-130. Below are the numbers from the mod files, the real prototypes and how the three US generals differ.

USA M1A2 Abrams tank in Project Raptor

What changed compared to Zero Hour

The base US army in Raptor is rebuilt almost entirely. What you notice in the first minutes:

  • The Ranger became a Marine for 200. The name Ranger now belongs to a special forces unit for 450 with 280 health and high-explosive grenades.
  • The main tank is the M1A2 Abrams: 2800, 900 health, a gun dealing 140 at range 180. The Crusader and Paladin stayed as light tanks.
  • The Tomahawk is gone. Its slot holds the British AS-90 howitzer, and in the files the object is still called AmericaVehicleTomahawk.
  • The Raptor went up from 1400 to 3200, but its missiles hit for 600 from range 850.
  • The USA has a navy: the Naval Yard for 2500 builds a hovercraft and three types of cruisers.
  • The Command Center takes 12000 damage instead of 5000, and superweapons cost 10000 each.

USA units in Raptor

Costs, build times and health are taken from the mod's 9.1.27 INI files. Damage is per shot of the main weapon, range is in game units. Units carried over from Zero Hour keep their official names, new ones are listed by their real designations or a translation of the mod name.

Infantry

Unit Cost Time, s Health Weapon: damage / range
Marine 200 5 180 rifle 6 / 100, flashbang grenade 35 / 175
Ranger (special forces) 450 8 280 rifle 12 / 120, grenade 50 / 175
Missile Defender 300 5 100 missile 40 / 175
Pathfinder 1200 15 120 sniper rifle 700 / 300
Colonel Burton 2500 20 200 rifle 35 / 180

Vehicles

Unit Cost Time, s Health Weapon: damage / range
Humvee 800 10 240 machine gun 8 / 150, missiles 30 / 150
Crusader 900 10 440 cannon 60 / 150
Paladin 1200 12 500 cannon 70 / 150
M1A2 Abrams 2800 28 900 cannon 140 / 180
M2 Bradley 1500 22 320 cannon 45 / 150, missile 40 / 160
Avenger 1350 15 300 laser designator vs air
Microwave Tank 500 10 700 disables buildings, 150
AS-90 howitzer 1300 20 200 shell 180 / 380
M270 MLRS 3500 30 500 ATACMS missile 500 / 400
Hammerhead super artillery 7000 60 1000 shell 1200 / 600
Dronecar 2000 20 1000 unarmed
Mobile Barracks 1500 20 240 unarmed, trains infantry

Aircraft

Unit Cost Time, s Health Weapon: damage / range
Chinook (supply) 1100 10 300 unarmed, carries supplies
Assault Chinook 1200 10 300 troops fire from inside
RAH-66 Comanche 1500 25 220 cannon 6 / 200, rockets 50 / 200
AH-64 Apache 2300 30 380 cannon 12 / 230, missiles 32 / 230
V-22 Osprey 4000 35 700 cannon 8 / 250, carries infantry
F-35 1000 20 180 missiles 100 / 350
F/A-18 Hornet 2000 25 230 missiles 175 / 400
F-117 Stealth Fighter 1500 25 120 missiles 125 / 350
F-22 Raptor 3200 35 240 missiles 600 / 850
AC-130 Spectre 4000 45 400 howitzer 80 / 275, cannon 32 / 275
Aurora Bomber 5000 50 120 bomb 350 / 300
Laser super fighter 4000 50 400 laser 300 / 400

Raptor also works as a naval mod for Generals Zero Hour: on maps with water the USA builds ships at the Naval Yard.

Unit Cost Time, s Health Weapon: damage / range
Hovercraft 750 15 600 machine gun 10 / 180, carries troops
Air Defense Cruiser 2000 25 650 machine gun 10 / 225, vs air up to 400
Missile Cruiser 2400 22 600 gun 250 / 300, missiles 100 / 300
Cruiser 5000 35 600 gun 300 / 300

The longest-range US vehicle is the Hammerhead: 1200 damage at 600 units, almost twice the range of the Zero Hour SCUD Launcher. It costs 7000 and takes a minute to build, so it only shows up late in the game.

USA M270 MLRS in Project Raptor

Buildings and superweapons

Building Cost Time, s Health
Command Center 2000 45 12000
Cold Fusion Reactor 800 10 800
Barracks 600 10 1000
Supply Center 1800 10 2000
War Factory 2000 15 2000
Air Field 1000 15 1500
Naval Yard 2500 15 2000
Oil Derrick 4500 40 2200
Supply Drop Zone 4500 30 2200
Strategy Center 2500 40 4000
Patriot Missile System 1000 15 1000
Anti-Tank Base 1000 12 1500
Laser Battery 900 10 1000
Particle Cannon 10000 65 4000
MOAB Tomahawk Storm 10000 65 4000
GPS Center 15000 120 4500

Superweapons in Raptor cost twice as much as the Particle Cannon in Zero Hour (5000 there) and take more than a minute to build. The GPS Center for 15000 is the side's most expensive building.

Real-world prototypes of USA units in Raptor

Units carried over from Zero Hour (Humvee, Crusader, Paladin, Comanche, F-22, F-117, Chinook) are covered on the page about the USA army in the original game. Here we look only at what the mod adds.

  • Marine. The weapon in the files is called SIG551, which is the Swiss SIG SG 551 carbine. The US Marines don't use it: they carry the M16A4 and M27.
  • M1A2 Abrams. The US Army's main battle tank. The first M1s entered service in 1980, the M1A2 version in the 1990s. It carries a 120 mm gun and fought in Iraq in 1991 and 2003.
  • M2 Bradley. An infantry fighting vehicle, in service since 1981. Like in the mod, it has a 25 mm autocannon and TOW anti-tank missiles.
  • AS-90. A British 155 mm self-propelled howitzer by Vickers, in service since 1993. The US Army doesn't have it; in the mod it took the Tomahawk's place.
  • MLRS. The American M270 multiple rocket launcher, in service since 1983. Besides regular rockets it fires ATACMS tactical ballistic missiles, and the mod names these as its main weapon.
  • AH-64 Apache. The US Army's attack helicopter since 1986: a 30 mm gun under the nose and Hellfire anti-tank missiles.
  • V-22 Osprey. A tiltrotor that takes off like a helicopter and flies like a plane. It has served with the US Marine Corps since 2007. In the mod's files it took the slot of the Black Hawk helicopter.
  • F/A-18 Hornet. A US Navy carrier fighter since 1983. The model in the mod is called F-18E, which is the later Super Hornet.
  • F-35. The model in the files is the F-35A, the fighter of the JSF (Joint Strike Fighter) program. It has served in the US Air Force since 2016.
  • AC-130 Spectre. A military transport aircraft with a howitzer and guns along its left side. Gunships like this have fought since the late 1960s.
  • Hovercraft. By role it is the LCAC air-cushion landing craft, in US Navy service since 1986.
  • Cruisers. By role they resemble the Ticonderoga-class guided missile cruisers, the first of which entered service in 1983.
  • MOAB Tomahawk Storm. The MOAB is a real bomb, the GBU-43/B, weighing about 9.8 tonnes, first tested in 2003. A salvo of dozens of Tomahawks carrying such a warhead is the modders' invention.
  • Made-up hardware. The AFX-6 Predator, Hammerhead, Dronecar and Laser super fighter have no prototypes. The last one's model in the files is called SKYNETEDI, which looks like a nod to the EDI fighter drone from the 2005 film Stealth.

USA generals in Raptor

The three US generals from Zero Hour are still in the mod, but their armies gained new vehicles. For comparison with the original, see the pages on Granger, Townes and Alexander in the main wiki.

Granger: Air Force

Granger gets aircraft nobody else has: the F-23 (3400, 420 health), the FA-20 Razor Blade (2000), the FA-XX Hunter (8000, 400 health, missiles with range 500), the X-45B strike drone (4500) and the F-117 King Stealth. His F/A-18 Super Hornet is cheaper, 1300 instead of 2000. He also has a Mobile Airbase for 7900 and the GPS Center for 15000. Some of this has real prototypes: the YF-23 is an experimental fighter that lost the competition to the F-22 in 1991, and the X-45 is an American strike drone demonstrator from the early 2000s.

Townes: Laser weapons

Townes has laser versions of almost all his armor: Crusader (900), Paladin (1500), Abrams (3000) and Mammoth (2800, 1000 health). At the top sits the Linear Tank for 8000 with 1500 health. There is laser artillery (1200, 150 damage at 350), laser infantry for 250 and three laser fighters. None of this hardware has a prototype, since combat lasers on tanks don't exist yet.

Alexander: Superweapons

Her army is built on experimental tanks: the King Crusader (1000), the Plasma Tank (2800, 1000 health), the Fryingpan nano-tank (2300, 1800 health) and the Terminator super tank (8000, 2000 health). She also has a Field Engineer, LOSAT artillery and three superweapons at once: the Cruise Missile, the Particle Cannon and the MOAB Tomahawk Storm. LOSAT is a real American system with the MGM-166 kinetic anti-tank missile. It was tested in the early 2000s, and the program was cancelled in 2004.

Playing the USA in Raptor on a phone

Raptor matches are long, and the US army in them relies on expensive vehicles you don't want to lose. On a touch screen the group bar on the left helps:

  1. Box-select your tanks and Bradleys (press and drag) and save them to "1".
  2. Keep aircraft in "2". The F-22 and F/A-18 strike from far away, so it's easier to pick a target after zooming the camera out with two fingers.
  3. Save artillery (AS-90, MLRS) to "3" and keep it behind the tanks.

The first minutes go to the economy: an Oil Derrick for 4500 pays for itself in a long match, and a Command Center with 12000 health won't fall to a quick raid. All gestures are on the controls page.

FAQ

What is the main US tank in Project Raptor?

The M1A2 Abrams: 2800, 28 seconds to build, 900 health and a gun dealing 140 damage at range 180. The Crusader and Paladin stayed as light support tanks.

What happened to the Tomahawk?

In the base army its place went to the AS-90 howitzer: 1300, 180 damage at 380. Inside the files the object is still called AmericaVehicleTomahawk. Tomahawks remain in the superweapon, the MOAB Tomahawk Storm for 10000.

How much does the F-22 cost in Raptor?

3200 and 35 seconds to build. For that you get 240 health and missiles dealing 600 damage at range 850. In Zero Hour the Raptor cost 1400 and hit for 100 at 320.

Does the USA have a navy?

Yes. The Naval Yard (2500) builds the Hovercraft for 750, the Air Defense Cruiser for 2000, the Missile Cruiser for 2400 and the Cruiser for 5000. The navy only matters on maps with water.

Can I play Raptor on a phone?

Yes. For Android the mod is packed into .big archives, and in this build it works in ZeroFront; the link is in the bot. Why a regular install doesn't suit a phone is explained on the Project Raptor wiki page.

Try ZeroFront on your own phone in the bot @generals_mobile_bot: the first 24 hours are free.

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