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Project Raptor War Commanders Wiki: Sides, Units and Changes from Zero Hour

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Updated 2026-09-29 · data from Project Raptor 9.1.27 mod files
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Project Raptor: War Commanders 9.1.27 turns C&C Generals Zero Hour into almost a different game. There are five sides instead of three, each side's build menu holds 1.5–2 times more units, and a lot of the hardware is real, from the M1A2 Abrams tank to the Su-57 fighter. This wiki is built from the mod's own files (the 9.1.27 INI files): sides, generals, unit costs and health, and real-world prototypes.

USA M1A2 Abrams tank from Project Raptor

The mod's five sides

On top of Zero Hour's three sides the mod adds two new ones: the Militia and B.O.S.S. We counted how many units open up in each build menu by following the chain Command Center → dozer → buildings → units. Only buttons that are actually available in the mod were counted, without buildings and without duplicates.

Side Units in the menu What stands out Page
USA 40 (19 in Zero Hour) M1A2 Abrams, F-22, AC-130, navy USA in Raptor
China 37 (17 in Zero Hour) Tiger tank, Ka-50, MiG "White Tiger", navy China in Raptor
GLA 29 (18 in Zero Hour) T-80, SA-11 SAM, airship, the "Tsar" ship GLA in Raptor
Militia 24 ZSU-23-4 Shilka, Spear heavy tank, howitzers Militia
B.O.S.S. 40 Su-57, Mi-24, Mi-28, heroes of every side B.O.S.S.

The Militia is a side without generals, with cheap infantry, light tanks and strong artillery. B.O.S.S. is the playable version of General Leang, the final opponent of Generals' Challenge in Zero Hour. Her dossier in the mod lists her tactics as "different technologies of different generals".

The nine Zero Hour generals in Raptor

The expansion's generals are still here, but the mod rewrote their armies from scratch. Each one got its own new vehicles, most often expensive super units for 5000–10000.

General Side What's new in Raptor
General Granger USA F-23, FA-20, FA-XX "Hunter", X-45B drone, mobile airbase, GPS Center
General Townes USA laser Abrams and Mammoth, laser artillery, Linear Tank for 8000
General Alexander USA King Crusader, Plasma Tank, Fryingpan nano-tank, Terminator super tank
General Kwai China MT-LB, Sentinel and Spider tanks, Grad super artillery, Destroyer super tank
General Tao China Topol-M, Su-34, Ka-52, submarine, Devastator super tank
General Fai China Mini-Gunners, propaganda truck, Centaur super IFV
Dr. Thrax GLA Plague Tank, heavy and medium tanks, SCUD Technical, toxin lab
Prince Kassad GLA Executor artillery, mobile tunnel, Secret Base
General Juhziz GLA Monitor and Sand King tanks, howitzer, OKA cruise missile

Each side's page covers its generals in detail.

How Raptor differs from Zero Hour in numbers

The mod changes the whole balance, so advice from regular Zero Hour doesn't always apply. A few telling numbers from the files of both games:

What we compare Zero Hour 1.04 Raptor 9.1.27
Command Center health 5000 12000
Raptor (F-22) 1400, 160 health, missiles 100 / 320 3200, 240 health, missiles 600 / 850
Aurora Bomber 2500, 80 health 5000, 120 health
China Overlord 2000, 1100 health, cannon 80 / 175 2800, 1200 health, 60 / 200
China Nuclear Missile and SCUD Storm 5000 each 10000 each
GLA SCUD Launcher 1200, range 350 1400, range 400
GLA Marauder Tank 800 none, replaced by the T-80 for 2500

The numbers show where the game has shifted: bases got tougher, superweapons pricier, and aircraft strike from ranges nothing in Zero Hour could reach. Raptor matches last longer, and the player who builds up an economy first wins. For that the mod has an Oil Derrick for 4500, plus naval yards and a navy for the USA, China and GLA.

Real hardware in Raptor

Most of the new units are copied from real vehicles, and many carry the real designation right in the name. In short, by side:

  • USA: M1A2 Abrams tank, M2 Bradley IFV, AS-90 howitzer, MLRS rocket launcher, AH-64 Apache and V-22 Osprey, the F/A-18, F-22, F-117 and AC-130 aircraft;
  • China: Ka-50 helicopter, MiG "White Tiger" (the model in the files is the MiG-31), a bomber whose model is called Beagle, NATO's name for the Il-28;
  • GLA: T-80 tank, SA-11 SAM (the Soviet Buk), an attack jet based on the L-29 trainer;
  • Militia: ZSU-23-4 Shilka, the Little Bird light helicopter, MiG-29;
  • B.O.S.S.: Su-57, Mi-24, Mi-28.

What these machines are in real life is covered on the side pages, in the sections on prototypes.

B.O.S.S. Su-57 fighter from Project Raptor

Where the numbers come from

The data is taken from the files of Project Raptor: War Commanders 9.1.27: the mod's 158 INI files (Object, Weapon, Locomotor, CommandSet). We read unit names from the Russian version of the mod, so in this wiki units carried over from Zero Hour keep their official English names, and new units go by their real designations (M1A2 Abrams, AH-64 Apache) or an English translation of the mod name. Some roles moved: in the USA's Ranger slot the mod puts a Marine, and the name Ranger went to a special forces unit.

Damage is listed per shot of the main weapon, range is in game units. Ranks, upgrades and general powers change these numbers. Older versions of the mod, 9.1.22 for example, have different prices and army lineups.

Project Raptor on a phone

Raptor is several times heavier than Zero Hour: the mod's archives together with the game files weigh about 5.8 GB. In a regular install the mod ships as loose files, about 14,000 of them in the Data\INI and Art folders. On Android the port reads some of these INI files twice, and searching through big folders stretches loading to several minutes.

So for phones we packed all of the mod's files into .big archives, and in this build Project Raptor 9.1.27 works in ZeroFront. The link is in the bot, under "Game files & mods" → Project Raptor. You connect Raptor like any other mod, following the general setup guide: the original Generals folder plus the Zero Hour folder with the mod. Mod versions and the Windows install are covered on the Project Raptor page.

FAQ

How many sides does Project Raptor have?

Five playable ones: USA, China, GLA, Militia and B.O.S.S. On top of them come the nine Zero Hour generals, each with their own version of the army and new vehicles.

Who is B.O.S.S. in Project Raptor?

The playable version of General Leang, the final opponent of Generals' Challenge in Zero Hour. In regular Zero Hour you can't play as her, but in the mod you can. Her army is drawn from different sides: B.O.S.S. has the Black Lotus, Jarmen Kell, a Commando based on Colonel Burton, the Su-57 and the Mi-24.

What is the Militia side?

A new side that the mod's files call Militia. It fields cheap infantry, light tanks, the ZSU-23-4 Shilka and strong field artillery, and it has no generals.

Do these numbers apply to version 9.1.22?

No. The data comes from 9.1.27, released on September 21, 2026, and older versions have different prices and army lineups. For regular Zero Hour, see the main wiki.

Does Project Raptor work on Android?

Yes, in the build where the mod is packed into .big archives, which you'll find in the bot. With a regular loose install the port crashes or takes minutes to load, so use the packed version.

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