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Contra 009 USA: Generals Ironhand, Granger, Townes and Alexander

Runs on your phone: Generals · Zero Hour · Contra 009 · Contra 007 · Project Raptor
Updated 2026-09-30 · data from Contra 009 Final (Patch 3) mod files
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The Contra 009 USA side has four generals instead of three: Granger, Townes and Alexander are joined by General Ironhand with an army of robots. He took the slot of the base US army, so in this mod you can't play the USA without a general. Below are each general's units with numbers from the files of Contra 009 Final (Patch 3), the main buildings and the real hardware behind the new units.

How the Contra 009 US army differs from Zero Hour

Almost every unit carried over from the original has new numbers. The most noticeable changes:

  • The Command Center costs 2500 and takes 6500 damage. In Zero Hour it cost 2000 with 5000 health.
  • The Ranger went up from 225 to 250 and lost some health (150 instead of 180), but it builds in 2.5 seconds instead of 5 and hits for 9 instead of 5.
  • Colonel Burton costs 2000–2500 and takes 850 damage, while in Zero Hour he had 200 health for 1500. Ironhand has the Terminator in his place: 2500, 1000 health and a BFG-9000 dealing 600.
  • The Avenger costs half as much, 1000 instead of 2000.
  • No general has the wheeled Tomahawk. In Ironhand's files its slot went to the walking Dominator (1800, missiles 200 / 360).
  • Townes's Aurora Bomber costs 3500 and drops a 550 bomb; in Zero Hour it was 2500 and 400.
  • All four generals get the Amphibious Transport: an unarmed transport for 800 with 1000 health.

At rank 5 each general unlocks a super unit of their own: the Seraph and the Widow for Ironhand, the B-3 Wyvern bomber for Granger, the Omega Cannon for Townes and the Saturn for Alexander.

Contra 009 US generals

Costs, build times and health are taken from the mod's INI files. Damage is per shot of the main weapon, range is in game units. Builders, supply units and the Amphibious Transport are left out of the tables.

General Ironhand: Robots

Ironhand is a new Contra general, and in the skirmish menu he stands where the regular USA used to be. He has no real infantry: the Cyborg Factory turns out Cyborgs, Missile Cyborgs and the Terminator, while robots from the War Factory do the main work. The mod's dossier says his robots are fast and immune to toxins, radiation, neutron weapons, snipers and hijackers. The weak spot is the small machines: the tooltips of the Trackhound, Guardian Droid and Lancer say it outright, "Vulnerable to ECM weapons".

Unit Type Cost Time, s Health Weapon: damage / range
Cyborg Cyborg infantry 350 3.5 165 rifle 9 / 110
Missile Cyborg Missile Cyborg infantry 400 4 130 missile 80 / 150
Terminator Terminator infantry 2500 25 1000 BFG-9000, 600 / 175
Medic Droid Medic Droid infantry 300 3 170 machine gun 5 / 100, heals infantry
Cyber Dog Cyber Dog vehicle 600 10 150 bite 6000 / 8, lives 45 seconds
Trackhound Trackhound vehicle 600 6 220 machine gun 12 / 150
Guardian Droid Guardian Droid vehicle 600 6 220 cannon 30 / 150, missile 105 / 170
Lancer Lancer vehicle 600 6 220 anti-air machine gun
Leech Leech vehicle 600 6 250 disables vehicles at close range, 20
Repair Droid Repair Droid vehicle 600 6 220 unarmed, repairs vehicles and buildings
Robo Avenger Robo Avenger vehicle 1200 12 300 anti-air laser 180 / 175
Crab Crab vehicle 1000 10 325 saw 200 / 225
Phobos Phobos vehicle 950 9.5 300 mortar 80 / 275
Spider Tank Spider Tank vehicle 1200 12 420 cannon 115 / 175
Dominator Dominator vehicle 1800 18 360 missiles 200 / 360
Remiel Remiel vehicle 1200 12 630 7.5 / 170 and 65 / 170
Uriel Uriel vehicle 1600 16 650 65 / 170 and 40 / 170
Hadriel Hadriel vehicle 2000 20 600 60 / 360 and 40 / 360
Drone Controller Drone Controller vehicle 3000 30 800 swarm of missile drones, 300
Widow Widow vehicle 6000 60 2000 railguns 320 / 320
Seraph Seraph vehicle 7000 70 3200 railgun 400 / 250, missiles 120 / 250
Raven Raven aircraft 800 8 150 cannon 8 / 175, missiles 45 / 175
Pegasus Pegasus aircraft 1300 13 200 missiles 200 / 250
Robo Raptor Robo Raptor aircraft 1600 16 200 missiles 133 / 300

General Granger: Air Force

Granger has 12 aircraft, more than any other general in the mod. Instead of a regular airfield he builds a Levitation Pad, while the B-3 and B-4 bombers and the C-27 transport come from the Special Levitation Pad. His ground army is weak: the light Coyote tank and two spotter vehicles, the SLID and the Eye Designator, and targets they mark take 30% more damage. Pilots for 400, 800 and 1200 pass their experience on to aircraft crews.

Unit Type Cost Time, s Health Weapon: damage / range
Ranger Ranger infantry 250 2.5 150 rifle 9 / 100
Missile Defender Missile Defender infantry 400 4 100 missile 80 / 150
Pathfinder Pathfinder infantry 700 7 120 rifle 300 / 250
Colonel Burton Colonel Burton infantry 2000 25 850 rifle 40 / 125
Pilot Pilot infantry 400 8 100 unarmed
Humvee Humvee vehicle 700 8.5 260 machine gun 15 / 130, missile 75 / 120
Coyote Coyote vehicle 800 8 300 cannon 70 / 150
Avenger Avenger vehicle 1000 10 300 anti-air laser 180 / 175
SLID SLID vehicle 1000 10 280 target marker 180 / 175, shoots down missiles
Eye Designator Eye Designator vehicle 950 9.5 300 laser designator, 400
Sentry Droid Sentry Droid vehicle 600 6 300 machine gun 12 / 150
Bobcat Bobcat vehicle 650 7 300 unarmed, clears mines
Combat Puma Combat Puma aircraft 1500 15 520 grenade launcher 50 / 200
RAH-66 Comanche RAH-66 Comanche aircraft 1100 11 200 cannon 10 / 175, missiles 22.5 / 175
Pave Low Pave Low aircraft 1800 18 700 missiles 180 / 210
Dark Star Dark Star aircraft 600 6 160 unarmed, detects stealth units
F-16XL F-16XL aircraft 900 9 175 missiles 180 / 550
F-18 Hornet F-18 Hornet aircraft 900 9 200 missiles 100 / 275
F-22A King Raptor F-22A King Raptor aircraft 1000 11 220 anti-air missiles 125 / 350
F-35 JSF F-35 JSF aircraft 1800 18 300 missiles 119 / 340
C-27 Spartan C-27 Spartan aircraft 2000 20 400 unarmed, drops paratroopers
Aurora Alpha Bomber Aurora Alpha Bomber aircraft 3000 30 90 bomb 500 / 300
B-4 Chimera B-4 Chimera aircraft 3500 35 350 cruise missiles 150 / 800
B-3 Wyvern B-3 Wyvern aircraft 5000 50 660 bombs 320 / 400

General Townes: Lasers

Townes fights with lasers: the Laser Crusader for 800, the Paladin for 1600 with a 135-damage laser, the Laser Avenger against aircraft and the plasma Libra with range 325. Laser vehicles draw power, from 1 unit for the tank to 5 for the Omega Cannon, but they don't shut down when power runs short. For power Townes has the Tokamak, which gives 60 units. The Omega Cannon for 5500 unlocks at rank 5: a mobile beam cannon dealing 600 at range 440 that stays invisible while it stands still.

Unit Type Cost Time, s Health Weapon: damage / range
Ranger Ranger infantry 250 2.5 150 rifle 9 / 100
Laser Defender Laser Defender infantry 400 4 100 laser 40 / 150
Colonel Burton Colonel Burton infantry 2500 25 850 laser rifle 20 / 125
Ambulance Ambulance vehicle 600 6 240 unarmed, heals infantry
Humvee Humvee vehicle 700 8.5 260 machine gun 15 / 130, missile 75 / 120
Laser Crusader Laser Crusader vehicle 800 8 400 laser 90 / 170
Paladin Paladin vehicle 1600 16 600 laser 135 / 170
Libra Libra vehicle 950 9.5 250 plasma 78 / 325
Microwave Tank Microwave Tank vehicle 800 8 300 disables buildings, 155
Laser Avenger Laser Avenger vehicle 800 8 350 anti-air laser 20 / 250
ARV ARV vehicle 800 8 340 unarmed, repairs vehicles
Sentry Droid Sentry Droid vehicle 600 6 300 cannon 75 / 150
Omega Cannon Omega Cannon vehicle 5500 55 2500 beam 600 / 440
Laser Thor Laser Thor aircraft 1400 17 280 lasers 45 / 175
F-6 Attack Jet F-6 Attack Jet aircraft 1200 12 190 shell 250 / 300
Aurora Bomber Aurora Bomber aircraft 3500 30 80 bomb 550 / 300

General Alexander: Superweapons

Alexander has the most superweapon buildings in the mod: the Particle Cannon, the ICBM, the Weather Manipulation Device and the Tomahawk Storm, while the SDI Cannon shoots down missiles and shells from enemy superweapons. Her defenses are mobile: the Ion Defense Core and the Patriot Defense Core drive out of the Command Center and deploy into turrets wherever you need them. Her standout vehicles are the Centurion hovercraft and the Saturn battle fortress for 6000 with 4600 health. The army is small, 14 units, so she relies on striking from behind her walls.

Unit Type Cost Time, s Health Weapon: damage / range
Ranger Ranger infantry 250 2.5 150 rifle 9 / 100
Missile Defender Missile Defender infantry 400 4 100 missile 80 / 150
Pathfinder Pathfinder infantry 700 7 120 rifle 300 / 250
Colonel Burton Colonel Burton infantry 2000 20 850 rifle 40 / 125
Humvee Humvee vehicle 700 8.5 260 machine gun 15 / 130, missile 75 / 120
Centurion Centurion vehicle 900 9 450 cannon 63 / 175
Avenger Avenger vehicle 1000 10 300 anti-air laser 180 / 175
AMOS AMOS vehicle 950 9.5 300 mortar 80 / 275
Sentry Droid Sentry Droid vehicle 600 6 300 unarmed, scouting
Bobcat Bobcat vehicle 650 7 300 unarmed, clears mines
Saturn Saturn vehicle 6000 60 4600 beam 15 / 250, vs air 8 / 200
Thor Thor aircraft 1400 17 280 missiles 32.5 / 175
F-117 Stealth Fighter F-117 Stealth Fighter aircraft 1000 10 180 missiles 200 / 250
Aurora Beta Aurora Beta aircraft 3500 30 100 bomb 600 / 300

Main buildings and superweapons

Building Who has it Cost Time, s Health What it does
Command Center all 2500 50 6500 main building
Strategy Center all 2500 50 2000 unlocks at rank 3, cannon 200 / 400
Particle Cannon Ironhand, Townes 4000 80 5300 superweapon, rank 5
Communications Center Granger 5000 100 5300 calls in strategic bombers
Tokamak Townes 2500 50 4000 gives 60 power
Particle Cannon Alexander 3500 70 5300 superweapon
ICBM Alexander 4500 90 5300 superweapon, rank 5
Weather Manipulation Device Alexander 5000 100 4000 lightning anywhere on the map
Tomahawk Storm Alexander 2500 50 2500 Tomahawk salvo anywhere on the map
SDI Cannon Alexander 3000 60 2000 shoots down missiles and superweapon shells

Alexander's Particle Cannon is cheaper than Ironhand's and Townes's and doesn't need rank 5. The catch is that she has to build the Tomahawk Storm first.

Real-world prototypes of Contra 009 US hardware

Units carried over from Zero Hour (Ranger, Burton, Humvee, Avenger, Paladin, Comanche, F-22, F-117, Aurora) are covered on the page about the USA army in the original game. Here we look only at what the mod adds.

  • F-16XL. An experimental F-16 with a double-delta wing. It first flew on July 3, 1982, two were built, and in 1984 the US Air Force picked the F-15E instead.
  • F-18 Hornet. The F/A-18 Hornet, a US Navy carrier fighter since 1983. In the mod it only attacks ground targets.
  • F-35 JSF. The Joint Strike Fighter; the model in the files is called F-35A. It has served in the US Air Force since 2016.
  • Combat Puma. The model and the name come from the SA 330 Puma, a French transport helicopter. Its prototype first flew on April 15, 1965.
  • Pave Low. The MH-53 Pave Low, a US Air Force special operations helicopter. The last Pave Lows retired in September 2008, and their missions went to V-22 tiltrotors.
  • Dark Star. The RQ-3 DarkStar, a stealthy reconnaissance drone by Lockheed Martin and Boeing. It first flew on March 29, 1996, and the program was cancelled in January 1999.
  • C-27 Spartan. The Italian Alenia C-27J Spartan military transport. In June 2007 the Pentagon picked it as the light cargo aircraft for the US Army and Air Force.
  • AMOS. The Finnish-Swedish Patria AMOS turret with two 120 mm mortars, fitted to Patria AMV and CV90 vehicles.
  • No prototype: Ironhand's robots, Townes's laser hardware, Alexander's Centurion and Saturn, the B-3 and B-4 bombers.

How to play the USA in Contra 009 on a phone

Contra 009 Final with Patch 3 works in ZeroFront, and you can get the mod in our Telegram bot under "Game files & mods". How to connect it is covered on the Contra 009 on Android page. A few tricks for a touch screen:

  1. Granger's army is almost all in the air. Save his aircraft to group "1" on the left bar: a double tap on the group selects them and moves the camera there.
  2. Ironhand's small robots are easier to grab with a double tap on one of them, which selects every unit of that type on screen.
  3. If Alexander's superweapon is aimed at the wrong spot, a long press or a two-finger tap cancels the target.

The other gestures are on the ZeroFront controls page. To compare the US generals with the rest, see the overview of all 12 Contra generals.

FAQ

Who is General Ironhand?

A new Contra 009 general. The mod's dossier lists his strategy as "Robots and Automatized Systems". Instead of infantry he has cyborgs, instead of tanks the walking Remiel, Uriel and Hadriel and the Spider Tank, and at rank 5 he unlocks the Widow for 6000 and the Seraph for 7000.

What happened to the regular US army?

In Contra 009 its menu slot went to Ironhand. Units like the Ranger, Humvee and Avenger are still in the game, but now only Granger, Townes and Alexander have them.

What super unit does each US general have?

Ironhand has the Widow (6000) and the Seraph (7000), Granger the B-3 Wyvern bomber (5000), Townes the Omega Cannon (5500) and Alexander the Saturn (6000). All of them unlock at general rank 5.

What are the US sides called in the skirmish menu?

In the mod's English version they read "USA. Cybernetics" for Ironhand, "USA. Air Forces" for Granger, "USA. Lasers" for Townes and "USA. Super Weapons" for Alexander. The three Zero Hour generals keep their original names.

Can I play the USA in Contra 009 on a phone?

Yes. Contra 009 Final with Patch 3 has been tested in ZeroFront and runs on Android. To play you need your own original Generals folder and the Zero Hour folder with the mod.

Try ZeroFront on your own phone in the bot @generals_mobile_bot: the first 24 hours are free.

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