The Contra 009 USA side has four generals instead of three: Granger, Townes and Alexander are joined by General Ironhand with an army of robots. He took the slot of the base US army, so in this mod you can't play the USA without a general. Below are each general's units with numbers from the files of Contra 009 Final (Patch 3), the main buildings and the real hardware behind the new units.
How the Contra 009 US army differs from Zero Hour
Almost every unit carried over from the original has new numbers. The most noticeable changes:
- The Command Center costs 2500 and takes 6500 damage. In Zero Hour it cost 2000 with 5000 health.
- The Ranger went up from 225 to 250 and lost some health (150 instead of 180), but it builds in 2.5 seconds instead of 5 and hits for 9 instead of 5.
- Colonel Burton costs 2000–2500 and takes 850 damage, while in Zero Hour he had 200 health for 1500. Ironhand has the Terminator in his place: 2500, 1000 health and a BFG-9000 dealing 600.
- The Avenger costs half as much, 1000 instead of 2000.
- No general has the wheeled Tomahawk. In Ironhand's files its slot went to the walking Dominator (1800, missiles 200 / 360).
- Townes's Aurora Bomber costs 3500 and drops a 550 bomb; in Zero Hour it was 2500 and 400.
- All four generals get the Amphibious Transport: an unarmed transport for 800 with 1000 health.
At rank 5 each general unlocks a super unit of their own: the Seraph and the Widow for Ironhand, the B-3 Wyvern bomber for Granger, the Omega Cannon for Townes and the Saturn for Alexander.
Contra 009 US generals
Costs, build times and health are taken from the mod's INI files. Damage is per shot of the main weapon, range is in game units. Builders, supply units and the Amphibious Transport are left out of the tables.
General Ironhand: Robots
Ironhand is a new Contra general, and in the skirmish menu he stands where the regular USA used to be. He has no real infantry: the Cyborg Factory turns out Cyborgs, Missile Cyborgs and the Terminator, while robots from the War Factory do the main work. The mod's dossier says his robots are fast and immune to toxins, radiation, neutron weapons, snipers and hijackers. The weak spot is the small machines: the tooltips of the Trackhound, Guardian Droid and Lancer say it outright, "Vulnerable to ECM weapons".
| Unit | Type | Cost | Time, s | Health | Weapon: damage / range |
|---|---|---|---|---|---|
Cyborg |
infantry | 350 | 3.5 | 165 | rifle 9 / 110 |
Missile Cyborg |
infantry | 400 | 4 | 130 | missile 80 / 150 |
Terminator |
infantry | 2500 | 25 | 1000 | BFG-9000, 600 / 175 |
Medic Droid |
infantry | 300 | 3 | 170 | machine gun 5 / 100, heals infantry |
Cyber Dog |
vehicle | 600 | 10 | 150 | bite 6000 / 8, lives 45 seconds |
Trackhound |
vehicle | 600 | 6 | 220 | machine gun 12 / 150 |
Guardian Droid |
vehicle | 600 | 6 | 220 | cannon 30 / 150, missile 105 / 170 |
Lancer |
vehicle | 600 | 6 | 220 | anti-air machine gun |
Leech |
vehicle | 600 | 6 | 250 | disables vehicles at close range, 20 |
Repair Droid |
vehicle | 600 | 6 | 220 | unarmed, repairs vehicles and buildings |
Robo Avenger |
vehicle | 1200 | 12 | 300 | anti-air laser 180 / 175 |
Crab |
vehicle | 1000 | 10 | 325 | saw 200 / 225 |
Phobos |
vehicle | 950 | 9.5 | 300 | mortar 80 / 275 |
Spider Tank |
vehicle | 1200 | 12 | 420 | cannon 115 / 175 |
Dominator |
vehicle | 1800 | 18 | 360 | missiles 200 / 360 |
Remiel |
vehicle | 1200 | 12 | 630 | 7.5 / 170 and 65 / 170 |
Uriel |
vehicle | 1600 | 16 | 650 | 65 / 170 and 40 / 170 |
Hadriel |
vehicle | 2000 | 20 | 600 | 60 / 360 and 40 / 360 |
Drone Controller |
vehicle | 3000 | 30 | 800 | swarm of missile drones, 300 |
Widow |
vehicle | 6000 | 60 | 2000 | railguns 320 / 320 |
Seraph |
vehicle | 7000 | 70 | 3200 | railgun 400 / 250, missiles 120 / 250 |
Raven |
aircraft | 800 | 8 | 150 | cannon 8 / 175, missiles 45 / 175 |
Pegasus |
aircraft | 1300 | 13 | 200 | missiles 200 / 250 |
Robo Raptor |
aircraft | 1600 | 16 | 200 | missiles 133 / 300 |
General Granger: Air Force
Granger has 12 aircraft, more than any other general in the mod. Instead of a regular airfield he builds a Levitation Pad, while the B-3 and B-4 bombers and the C-27 transport come from the Special Levitation Pad. His ground army is weak: the light Coyote tank and two spotter vehicles, the SLID and the Eye Designator, and targets they mark take 30% more damage. Pilots for 400, 800 and 1200 pass their experience on to aircraft crews.
| Unit | Type | Cost | Time, s | Health | Weapon: damage / range |
|---|---|---|---|---|---|
Ranger |
infantry | 250 | 2.5 | 150 | rifle 9 / 100 |
Missile Defender |
infantry | 400 | 4 | 100 | missile 80 / 150 |
Pathfinder |
infantry | 700 | 7 | 120 | rifle 300 / 250 |
Colonel Burton |
infantry | 2000 | 25 | 850 | rifle 40 / 125 |
Pilot |
infantry | 400 | 8 | 100 | unarmed |
Humvee |
vehicle | 700 | 8.5 | 260 | machine gun 15 / 130, missile 75 / 120 |
Coyote |
vehicle | 800 | 8 | 300 | cannon 70 / 150 |
Avenger |
vehicle | 1000 | 10 | 300 | anti-air laser 180 / 175 |
SLID |
vehicle | 1000 | 10 | 280 | target marker 180 / 175, shoots down missiles |
Eye Designator |
vehicle | 950 | 9.5 | 300 | laser designator, 400 |
Sentry Droid |
vehicle | 600 | 6 | 300 | machine gun 12 / 150 |
Bobcat |
vehicle | 650 | 7 | 300 | unarmed, clears mines |
Combat Puma |
aircraft | 1500 | 15 | 520 | grenade launcher 50 / 200 |
RAH-66 Comanche |
aircraft | 1100 | 11 | 200 | cannon 10 / 175, missiles 22.5 / 175 |
Pave Low |
aircraft | 1800 | 18 | 700 | missiles 180 / 210 |
Dark Star |
aircraft | 600 | 6 | 160 | unarmed, detects stealth units |
F-16XL |
aircraft | 900 | 9 | 175 | missiles 180 / 550 |
F-18 Hornet |
aircraft | 900 | 9 | 200 | missiles 100 / 275 |
F-22A King Raptor |
aircraft | 1000 | 11 | 220 | anti-air missiles 125 / 350 |
F-35 JSF |
aircraft | 1800 | 18 | 300 | missiles 119 / 340 |
C-27 Spartan |
aircraft | 2000 | 20 | 400 | unarmed, drops paratroopers |
Aurora Alpha Bomber |
aircraft | 3000 | 30 | 90 | bomb 500 / 300 |
B-4 Chimera |
aircraft | 3500 | 35 | 350 | cruise missiles 150 / 800 |
B-3 Wyvern |
aircraft | 5000 | 50 | 660 | bombs 320 / 400 |
General Townes: Lasers
Townes fights with lasers: the Laser Crusader for 800, the Paladin for 1600 with a 135-damage laser, the Laser Avenger against aircraft and the plasma Libra with range 325. Laser vehicles draw power, from 1 unit for the tank to 5 for the Omega Cannon, but they don't shut down when power runs short. For power Townes has the Tokamak, which gives 60 units. The Omega Cannon for 5500 unlocks at rank 5: a mobile beam cannon dealing 600 at range 440 that stays invisible while it stands still.
| Unit | Type | Cost | Time, s | Health | Weapon: damage / range |
|---|---|---|---|---|---|
Ranger |
infantry | 250 | 2.5 | 150 | rifle 9 / 100 |
Laser Defender |
infantry | 400 | 4 | 100 | laser 40 / 150 |
Colonel Burton |
infantry | 2500 | 25 | 850 | laser rifle 20 / 125 |
Ambulance |
vehicle | 600 | 6 | 240 | unarmed, heals infantry |
Humvee |
vehicle | 700 | 8.5 | 260 | machine gun 15 / 130, missile 75 / 120 |
Laser Crusader |
vehicle | 800 | 8 | 400 | laser 90 / 170 |
Paladin |
vehicle | 1600 | 16 | 600 | laser 135 / 170 |
Libra |
vehicle | 950 | 9.5 | 250 | plasma 78 / 325 |
Microwave Tank |
vehicle | 800 | 8 | 300 | disables buildings, 155 |
Laser Avenger |
vehicle | 800 | 8 | 350 | anti-air laser 20 / 250 |
ARV |
vehicle | 800 | 8 | 340 | unarmed, repairs vehicles |
Sentry Droid |
vehicle | 600 | 6 | 300 | cannon 75 / 150 |
Omega Cannon |
vehicle | 5500 | 55 | 2500 | beam 600 / 440 |
Laser Thor |
aircraft | 1400 | 17 | 280 | lasers 45 / 175 |
F-6 Attack Jet |
aircraft | 1200 | 12 | 190 | shell 250 / 300 |
Aurora Bomber |
aircraft | 3500 | 30 | 80 | bomb 550 / 300 |
General Alexander: Superweapons
Alexander has the most superweapon buildings in the mod: the Particle Cannon, the ICBM, the Weather Manipulation Device and the Tomahawk Storm, while the SDI Cannon shoots down missiles and shells from enemy superweapons. Her defenses are mobile: the Ion Defense Core and the Patriot Defense Core drive out of the Command Center and deploy into turrets wherever you need them. Her standout vehicles are the Centurion hovercraft and the Saturn battle fortress for 6000 with 4600 health. The army is small, 14 units, so she relies on striking from behind her walls.
| Unit | Type | Cost | Time, s | Health | Weapon: damage / range |
|---|---|---|---|---|---|
Ranger |
infantry | 250 | 2.5 | 150 | rifle 9 / 100 |
Missile Defender |
infantry | 400 | 4 | 100 | missile 80 / 150 |
Pathfinder |
infantry | 700 | 7 | 120 | rifle 300 / 250 |
Colonel Burton |
infantry | 2000 | 20 | 850 | rifle 40 / 125 |
Humvee |
vehicle | 700 | 8.5 | 260 | machine gun 15 / 130, missile 75 / 120 |
Centurion |
vehicle | 900 | 9 | 450 | cannon 63 / 175 |
Avenger |
vehicle | 1000 | 10 | 300 | anti-air laser 180 / 175 |
AMOS |
vehicle | 950 | 9.5 | 300 | mortar 80 / 275 |
Sentry Droid |
vehicle | 600 | 6 | 300 | unarmed, scouting |
Bobcat |
vehicle | 650 | 7 | 300 | unarmed, clears mines |
Saturn |
vehicle | 6000 | 60 | 4600 | beam 15 / 250, vs air 8 / 200 |
Thor |
aircraft | 1400 | 17 | 280 | missiles 32.5 / 175 |
F-117 Stealth Fighter |
aircraft | 1000 | 10 | 180 | missiles 200 / 250 |
Aurora Beta |
aircraft | 3500 | 30 | 100 | bomb 600 / 300 |
Main buildings and superweapons
| Building | Who has it | Cost | Time, s | Health | What it does |
|---|---|---|---|---|---|
| Command Center | all | 2500 | 50 | 6500 | main building |
| Strategy Center | all | 2500 | 50 | 2000 | unlocks at rank 3, cannon 200 / 400 |
| Particle Cannon | Ironhand, Townes | 4000 | 80 | 5300 | superweapon, rank 5 |
| Communications Center | Granger | 5000 | 100 | 5300 | calls in strategic bombers |
| Tokamak | Townes | 2500 | 50 | 4000 | gives 60 power |
| Particle Cannon | Alexander | 3500 | 70 | 5300 | superweapon |
| ICBM | Alexander | 4500 | 90 | 5300 | superweapon, rank 5 |
| Weather Manipulation Device | Alexander | 5000 | 100 | 4000 | lightning anywhere on the map |
| Tomahawk Storm | Alexander | 2500 | 50 | 2500 | Tomahawk salvo anywhere on the map |
| SDI Cannon | Alexander | 3000 | 60 | 2000 | shoots down missiles and superweapon shells |
Alexander's Particle Cannon is cheaper than Ironhand's and Townes's and doesn't need rank 5. The catch is that she has to build the Tomahawk Storm first.
Real-world prototypes of Contra 009 US hardware
Units carried over from Zero Hour (Ranger, Burton, Humvee, Avenger, Paladin, Comanche, F-22, F-117, Aurora) are covered on the page about the USA army in the original game. Here we look only at what the mod adds.
- F-16XL. An experimental F-16 with a double-delta wing. It first flew on July 3, 1982, two were built, and in 1984 the US Air Force picked the F-15E instead.
- F-18 Hornet. The F/A-18 Hornet, a US Navy carrier fighter since 1983. In the mod it only attacks ground targets.
- F-35 JSF. The Joint Strike Fighter; the model in the files is called F-35A. It has served in the US Air Force since 2016.
- Combat Puma. The model and the name come from the SA 330 Puma, a French transport helicopter. Its prototype first flew on April 15, 1965.
- Pave Low. The MH-53 Pave Low, a US Air Force special operations helicopter. The last Pave Lows retired in September 2008, and their missions went to V-22 tiltrotors.
- Dark Star. The RQ-3 DarkStar, a stealthy reconnaissance drone by Lockheed Martin and Boeing. It first flew on March 29, 1996, and the program was cancelled in January 1999.
- C-27 Spartan. The Italian Alenia C-27J Spartan military transport. In June 2007 the Pentagon picked it as the light cargo aircraft for the US Army and Air Force.
- AMOS. The Finnish-Swedish Patria AMOS turret with two 120 mm mortars, fitted to Patria AMV and CV90 vehicles.
- No prototype: Ironhand's robots, Townes's laser hardware, Alexander's Centurion and Saturn, the B-3 and B-4 bombers.
How to play the USA in Contra 009 on a phone
Contra 009 Final with Patch 3 works in ZeroFront, and you can get the mod in our Telegram bot under "Game files & mods". How to connect it is covered on the Contra 009 on Android page. A few tricks for a touch screen:
- Granger's army is almost all in the air. Save his aircraft to group "1" on the left bar: a double tap on the group selects them and moves the camera there.
- Ironhand's small robots are easier to grab with a double tap on one of them, which selects every unit of that type on screen.
- If Alexander's superweapon is aimed at the wrong spot, a long press or a two-finger tap cancels the target.
The other gestures are on the ZeroFront controls page. To compare the US generals with the rest, see the overview of all 12 Contra generals.
FAQ
Who is General Ironhand?
A new Contra 009 general. The mod's dossier lists his strategy as "Robots and Automatized Systems". Instead of infantry he has cyborgs, instead of tanks the walking Remiel, Uriel and Hadriel and the Spider Tank, and at rank 5 he unlocks the Widow for 6000 and the Seraph for 7000.
What happened to the regular US army?
In Contra 009 its menu slot went to Ironhand. Units like the Ranger, Humvee and Avenger are still in the game, but now only Granger, Townes and Alexander have them.
What super unit does each US general have?
Ironhand has the Widow (6000) and the Seraph (7000), Granger the B-3 Wyvern bomber (5000), Townes the Omega Cannon (5500) and Alexander the Saturn (6000). All of them unlock at general rank 5.
What are the US sides called in the skirmish menu?
In the mod's English version they read "USA. Cybernetics" for Ironhand, "USA. Air Forces" for Granger, "USA. Lasers" for Townes and "USA. Super Weapons" for Alexander. The three Zero Hour generals keep their original names.
Can I play the USA in Contra 009 on a phone?
Yes. Contra 009 Final with Patch 3 has been tested in ZeroFront and runs on Android. To play you need your own original Generals folder and the Zero Hour folder with the mod.
Try ZeroFront on your own phone in the bot @generals_mobile_bot: the first 24 hours are free.










Cyborg
Missile Cyborg
Terminator
Medic Droid
Cyber Dog
Trackhound
Guardian Droid
Lancer
Leech
Repair Droid
Robo Avenger
Crab
Phobos
Spider Tank
Remiel
Drone Controller
Widow
Seraph
Raven
Pegasus
Robo Raptor
Ranger
Missile Defender
Pathfinder
Colonel Burton
Pilot
Humvee
Coyote
SLID
Eye Designator
Sentry Droid
Combat Puma
RAH-66 Comanche
Pave Low
Dark Star
F-16XL
F-18 Hornet
F-22A King Raptor
F-35 JSF
C-27 Spartan
Aurora Alpha Bomber
B-4 Chimera
B-3 Wyvern
Laser Defender
Colonel Burton
Ambulance
Laser Crusader
Paladin
Libra
Microwave Tank
Laser Avenger
ARV
Omega Cannon
Laser Thor
F-6 Attack Jet
Aurora Bomber
Ranger
Colonel Burton
Centurion
Saturn
Thor
F-117 Stealth Fighter
Aurora Beta