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Contra 009 GLA: Generals Huchum, Thrax, Juhziz and Kassad

Runs on your phone: Generals · Zero Hour · Contra 009 · Contra 007 · Project Raptor
Updated 2026-09-30 · data from Contra 009 Final (Patch 3) mod files
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The Contra 009 GLA side has four generals: Thrax, Juhziz and Kassad are joined by General Huchum with an assault army. He took the slot of the base GLA, so in the mod you can't play the GLA without a general. Below are each general's units with numbers from the files of Contra 009 Final (Patch 3), the main buildings and the real hardware, from the DANA self-propelled gun to the L-29 trainer jet.

How the Contra 009 GLA army differs from Zero Hour

The GLA in the mod still lives without power plants and on cheap vehicles, but its economy and unit cards work differently:

  • The GLA main building is now the Factory: 1000, 2000 health, and it trains Workers. In Zero Hour the GLA Command Center cost 2000 with 5000 health.
  • Workers carry supplies to the Mobile Stash. It's a vehicle for 1200 with 1200 health that you park right next to the supplies.
  • Huchum's Rebel costs 200 instead of 150 and builds in 2 seconds instead of 5. It has 150 health instead of 120, and its rifle hits for 8 instead of 5.
  • Jarmen Kell costs 2000–2500 and takes 800 damage, while in the original he had 200 health for 1500. His rifle hits for 300 instead of 180.
  • Only Huchum kept the Marauder: 1350, 650 health and a 120 gun, against 800, 500 and 60 in Zero Hour.
  • The Scorpion went down from 600 to 550, and its gun hits for 48 instead of 20.
  • The Elbrus Launcher, the mod's SCUD Launcher, belongs to Kassad alone: the same 1200 and 180 health, a missile dealing 150 instead of 300, but range 400 instead of 350. Thrax and Juhziz get the Luna in its place.
  • All four generals have the Alshain, flying infantry for 200.

Contra 009 GLA generals

Costs, build times and health are taken from the mod's INI files. Damage is per shot of the main weapon, range is in game units. Workers, Worker bikers and the Mobile Stash are left out of the tables.

General Huchum: Assault Army

Huchum is a new Contra general, and in the skirmish menu he stands where the regular GLA used to be. The mod's dossier gives him strong tanks, powerful artillery and good infantry: the Marauder with a 120 gun, the Aladdin anti-air vehicle, the Dana artillery with range 360 and the Katyusha rocket launcher. The Rig Launcher throws a drill up to 450 and opens an underground tunnel there, and the Underground Command Post gives +25% damage to troops coming out of tunnels. At rank 5 he unlocks the Karkadann: 6000, 2800 health and two artillery batteries with range 450.

Unit Type Cost Time, s Health Weapon: damage / range
Rebel Rebel infantry 200 2 150 assault rifle 8 / 100, Molotov cocktail 29 / 90
RPG Trooper RPG Trooper infantry 300 3 100 missile 80 / 150
Stinger Soldier Stinger Soldier infantry 300 3 120 anti-air missile 50 / 300
Suicide Attacker Suicide Attacker infantry 200 2 100 self-destructs
Alshain Alshain infantry 200 2.5 120 unarmed, flies for about a minute
Jarmen Kell Jarmen Kell infantry 2000 20 800 rifle 300 / 250
Technical Technical vehicle 500 5 200 machine gun 11 / 125
Scorpion Scorpion vehicle 550 5.5 350 cannon 48 / 150
Marauder Marauder vehicle 1350 13.5 650 cannon 120 / 170
Aladdin Aladdin vehicle 1000 10 400 40 / 155, vs air 56 / 275
Quad Cannon Quad Cannon vehicle 800 8 300 16 / 160, vs air 12 / 250
Dana Dana vehicle 900 9 350 shell 110 / 360
Katyusha Katyusha vehicle 1200 12 260 missiles 40 / 360
Toxin Tractor Toxin Tractor vehicle 600 6 300 toxin 6 / 150
Battle Bus Battle Bus vehicle 1000 10 400 6 passengers fire from inside
Rebel Biker Rebel Biker vehicle 300 3 180 assault rifle 8 / 150
RPG Trooper Biker RPG Trooper Biker vehicle 400 5 180 missile 80 / 150
Stinger Biker Stinger Biker vehicle 400 4 180 anti-air missile 50 / 300
Suicide Biker Suicide Biker vehicle 400 5.75 60 self-destructs
Demolisher Demolisher vehicle 700 5 400 demolishes buildings, 300 at close range
BTR-50 Driller BTR-50 Driller vehicle 900 9 300 unarmed, digs tunnels
Rig Launcher Rig Launcher vehicle 1000 10 300 launches a drill up to 450
BTR-50 Engineer BTR-50 Engineer vehicle 600 6 300 unarmed, clears mines
Command Truck Command Truck vehicle 1500 15 1500 trains Workers and Rebels
Radar Van Radar Van vehicle 500 5 300 unarmed, radar
Karkadann Karkadann vehicle 6000 50 2800 two batteries 160 / 450

Dr. Thrax: Toxins and Acids

Thrax fights with toxins and acid. The Toxin Rebel fires a toxin stream, the Suicide Attacker leaves a toxin cloud when it blows up, the Luna fires acid missiles at range 420, and the Scolopendra eats through tank armor. Against vehicles he has the Sturm-S (160 damage at range 300), against aircraft the Wasp missile vehicle. Thrax has no airfield, and his only aircraft is the Crop Duster. At rank 5 he unlocks the Karakurt: 7000, 3400 health and a stream of chemicals at any target.

Unit Type Cost Time, s Health Weapon: damage / range
Toxin Rebel Toxin Rebel infantry 300 3 125 toxin stream
RPG Trooper RPG Trooper infantry 300 3 100 missile 80 / 150
Stinger Soldier Stinger Soldier infantry 300 3 120 anti-air missile 50 / 300
Suicide Attacker Suicide Attacker infantry 200 2 100 self-destructs, toxin cloud
Alshain Alshain infantry 200 2.5 120 unarmed, flies for about a minute
Jarmen Kell Jarmen Kell infantry 2000 20 800 rifle 300 / 250
Technical Technical vehicle 500 5 200 machine gun 11 / 125
Scorpion Scorpion vehicle 550 5.5 350 cannon 48 / 150
Scolopendra Scolopendra vehicle 1000 10 500 acid 6 / 100
Sturm-S Sturm-S vehicle 900 9 300 missile 160 / 300
Wasp Wasp vehicle 800 8 300 missiles 75 / 175, vs air 95 / 300
Quad Cannon Quad Cannon vehicle 800 8 300 16 / 160, vs air 12 / 250
Mortar Buggy Mortar Buggy vehicle 800 8 150 mortar round 95 / 275
Luna Luna vehicle 1400 14 300 acid missile 110 / 420
Poisoner Poisoner vehicle 700 8 300 toxin 7 / 150
Battle Bus Battle Bus vehicle 1000 10 400 6 passengers fire from inside
Rebel Biker Rebel Biker vehicle 400 4 180 toxin stream
RPG Trooper Biker RPG Trooper Biker vehicle 400 5 180 missile 80 / 150
Stinger Biker Stinger Biker vehicle 400 4 180 anti-air missile 50 / 300
Suicide Biker Suicide Biker vehicle 400 5.75 60 self-destructs
BTR-50 Driller BTR-50 Driller vehicle 900 9 300 unarmed, digs tunnels
BTR-50 Engineer BTR-50 Engineer vehicle 600 6 300 unarmed, clears mines
Command Truck Command Truck vehicle 1500 15 1500 trains Workers and Rebels
Radar Van Radar Van vehicle 500 5 300 unarmed, radar
Karakurt Karakurt vehicle 7000 50 3400 chemicals 80 / 150
Crop Duster Crop Duster aircraft 600 6 150 sprayer 3.1 / 125

General Juhziz: Explosives

Almost Juhziz's entire army can blow up. The Suicide Attacker costs 150, the Bomb Truck 900, the Ratel with a 120 gun can detonate itself, and the Suicide Scorpion leaves a bundle of bombs when destroyed. He is the only GLA general with an airfield: the Zipper rams aircraft for 465 damage, and the Dolphin dives onto a ground target like a kamikaze plane. According to the mod's dossier, Juhziz starts with Cash Bounty, so he earns money for every enemy he destroys. At rank 5 he unlocks the Efreet, a nuclear bomb truck for 5000.

Unit Type Cost Time, s Health Weapon: damage / range
Rebel Rebel infantry 250 2.5 150 assault rifle 8 / 100, grenade 64 / 90
RPG Trooper RPG Trooper infantry 325 3.25 100 missile 80 / 150
Suicide Attacker Suicide Attacker infantry 150 1.5 100 self-destructs
Saboteur Saboteur infantry 400 3.5 120 sabotages buildings
Alshain Alshain infantry 200 2.5 120 unarmed, flies for about a minute
Jarmen Kell Jarmen Kell infantry 2500 25 800 rifle 300 / 250
Technical Technical vehicle 500 5 200 machine gun 11 / 125
Suicide Scorpion Suicide Scorpion vehicle 550 5.5 320 cannon 48 / 150
Ratel Ratel vehicle 1250 12.5 650 cannon 120 / 150, self-destruct 320
Quad Cannon Quad Cannon vehicle 800 8 300 16 / 160, vs air 12 / 250
Mortar Buggy Mortar Buggy vehicle 800 8 150 mortar round 95 / 275
Luna Luna vehicle 1600 16 300 missile 150 / 420
Toxin Tractor Toxin Tractor vehicle 600 6 300 toxin 6 / 150
Bomb Truck Bomb Truck vehicle 900 9 210 self-destructs
Battle Bus Battle Bus vehicle 1000 10 400 6 passengers fire from inside
Rebel Biker Rebel Biker vehicle 400 4 180 assault rifle 8 / 150
RPG Trooper Biker RPG Trooper Biker vehicle 400 5 180 missile 80 / 150
Saboteur Biker Saboteur Biker vehicle 500 5 180 sabotages buildings
Suicide Biker Suicide Biker vehicle 350 5.25 70 self-destructs
BTR-50 Transport BTR-50 Transport vehicle 600 6 300 unarmed, 8 seats
BTR-50 Engineer BTR-50 Engineer vehicle 600 6 300 unarmed, lays mines
Command Truck Command Truck vehicle 1500 15 1500 trains Workers and Rebels
Radar Van Radar Van vehicle 500 5 300 unarmed, radar
Efreet Efreet vehicle 5000 40 1200 nuclear detonation
Zipper Zipper aircraft 700 7 150 ramming 465 / 125
Dolphin Dolphin aircraft 700 7 140 explosion 300 / 125

Prince Kassad: Camouflage

Kassad hides his army. The mod's dossier says he starts with the GPS Scrambler, and most of his troops are concealed: the shotgun-armed Warrior stays invisible until it opens fire, and the Gun Buggy can't be seen while it stands still. His Hijackers steal enemy vehicles, except Ironhand's robots. Every 5 minutes the Jammer Station hides the whole map outside the enemy's line of sight. At rank 5 he unlocks the Hazael: 5000, an invisible tank with a 500 gun that stays hidden when it fires.

Unit Type Cost Time, s Health Weapon: damage / range
Warrior Warrior infantry 250 2.5 160 shotgun 105 / 65
RPG Trooper RPG Trooper infantry 300 3 100 missile 80 / 150
Suicide Attacker Suicide Attacker infantry 200 2 100 self-destructs
Hijacker Hijacker infantry 400 3.5 100 hijacks vehicles
Saboteur Saboteur infantry 400 3.5 120 sabotages buildings
Alshain Alshain infantry 200 2.5 120 unarmed, flies for about a minute
Jarmen Kell Jarmen Kell infantry 2000 20 800 rifle 300 / 250
Technical Technical vehicle 500 5 200 machine gun 11 / 125
Gun Buggy Gun Buggy vehicle 450 4.5 200 machine gun 11 / 125
Scorpion II Scorpion II vehicle 550 5.5 300 recoilless gun 90 / 150
Ratel II Ratel II vehicle 1100 11 500 cannon 100 / 170
Rocket Buggy Rocket Buggy vehicle 800 8 150 missiles 15 / 300
Quad Cannon Quad Cannon vehicle 800 8 300 16 / 160, vs air 12 / 250
Flak Gun Flak Gun vehicle 700 7 300 40 / 155, vs air 56 / 275
Mortar Buggy Mortar Buggy vehicle 800 8 150 mortar round 95 / 275
Elbrus Launcher Elbrus Launcher vehicle 1200 15 180 missile 150 / 400
Toxin Tractor Toxin Tractor vehicle 600 6 300 toxin 6 / 150
Rebel Biker Rebel Biker vehicle 300 3 180 shotgun 105 / 65
RPG Trooper Biker RPG Trooper Biker vehicle 400 5 180 missile 80 / 150
Hijacker Biker Hijacker Biker vehicle 500 5 80 hijacks vehicles
Saboteur Biker Saboteur Biker vehicle 500 5 180 sabotages buildings
Suicide Biker Suicide Biker vehicle 400 5.75 60 self-destructs
BTR-50 Transport BTR-50 Transport vehicle 600 6 300 unarmed, 8 seats
BTR-50 Engineer BTR-50 Engineer vehicle 600 6 300 unarmed, clears mines
Command Truck Command Truck vehicle 1500 15 1500 trains Workers and Rebels
Radar Van Radar Van vehicle 600 6 300 unarmed, radar
Hazael Hazael vehicle 5000 50 2000 cannon 500 / 300

Main buildings and superweapons

Building Who has it Cost Time, s Health What it does
Factory all 1000 20 2000 main building, trains Workers
Arms Dealer all 2000 33 3200 vehicles
Palace all 2000 35 3000 unlocks at rank 3
Temple Huchum 5000 80 5000 superweapon, missile anywhere on the map
Underground Command Post Huchum 2000 40 2000 +25% damage for troops leaving tunnels
Elbrus Storm Thrax, Juhziz, Kassad 5000 80 5000 superweapon, Elbrus salvo anywhere on the map
Chemical Lab Thrax 3000 40 3000 contaminates the ground with toxins and acid
Nuclear Charge Juhziz 3000 60 900 nuclear mine
Airfield Juhziz 1000 30 2500 Zipper and Dolphin
Jammer Station Kassad 5000 80 2500 hides the map from the enemy every 5 minutes

GLA superweapons in the mod take 5000 damage, while the Zero Hour SCUD Storm had 4000. They can only be built at rank 5.

Real-world prototypes of Contra 009 GLA hardware

Units carried over from Zero Hour (Rebel, RPG Trooper, Hijacker, Saboteur, Jarmen Kell, the bikes, Scorpion, Marauder, Quad Cannon, Rocket Buggy, the SCUD Launcher that became the Elbrus Launcher, Bomb Truck, Battle Bus) are covered on the page about the GLA army in the original game. Here we look only at what the mod adds.

  • Dana. The model in the files is called UVDana: the Czechoslovak vz.77 DANA wheeled self-propelled gun with a 152 mm howitzer on a Tatra 815 chassis. It entered service in 1981 and was the first wheeled 152 mm self-propelled gun.
  • BTR-50 Driller, BTR-50 Transport and BTR-50 Engineer. The Soviet amphibious tracked BTR-50 armored personnel carrier, based on the PT-76 tank and in service since 1954.
  • Sturm-S. The Soviet 9P149 self-propelled anti-tank system on an MT-LB chassis. It entered service in 1979 and fires 9M114 Kokon missiles.
  • Luna. The Soviet 2K6 Luna tactical missile system, known to NATO as FROG-3 and FROG-5. It has been in service since 1960, its launcher is built on the PT-76, and its range reaches 45 km.
  • Ratel. The South African Ratel, the world's first wheeled infantry fighting vehicle. It entered service in 1976.
  • Dolphin. The model in the files is called UVL29: the Czechoslovak Aero L-29 Delfín jet trainer. It first flew on April 5, 1959, and then became the standard trainer of the Warsaw Pact countries.
  • Flak Gun. In the files the unit is called S60Gun, after the Soviet 57 mm S-60 anti-aircraft gun, which entered service in January 1950.
  • Crop Duster. The UVDromader model, that is, the Polish PZL M-18 Dromader agricultural aircraft. The first prototype flew on August 27, 1976, and today it is used for crop spraying and firefighting.
  • No prototype: Karkadann, Rig Launcher, Scolopendra, Poisoner, Karakurt, Suicide Scorpion, Zipper, Efreet, Hazael, Alshain.

How to play the GLA in Contra 009 on a phone

Contra 009 Final with Patch 3 works in ZeroFront, and you can get the mod in our Telegram bot under "Game files & mods". How to connect it on a phone is covered on the Contra 009 on Android page. A few tricks for a touch screen:

  1. The GLA has lots of bikes and light infantry. A double tap on one bike selects every bike of that type on screen.
  2. Save the squad that comes out of a tunnel to group "1" on the left bar: with Huchum it gets +25% damage, and you don't want to waste that time box-selecting.
  3. If Juhziz's power is aimed at the wrong spot, a long press or a two-finger tap cancels the target.

All gestures are on the in-game controls page, and a comparison of all 12 of the mod's generals is in the Contra 009 overview.

FAQ

Who is General Huchum?

A new Contra 009 general who replaced the regular GLA in the skirmish menu. The mod's dossier says he leads the GLA's elite forces, and his army is the most conventional take on the GLA: the Marauder, Aladdin, Dana, Katyusha and the Karkadann for 6000 at rank 5. He is a comfortable general to start with on the GLA side.

What are the GLA sides called in the skirmish menu?

In the mod's English version they read "GLA. Assault Forces" for Huchum, "GLA. Chemicals" for Thrax, "GLA. Explosives" for Juhziz and "GLA. Stealth" for Kassad. The generals themselves are General Huchum, Dr. Thrax, General Juhziz and Prince Kassad.

What super unit does each GLA general have?

Huchum has the Karkadann (6000), Thrax the Karakurt (7000), Juhziz the Efreet nuclear bomb truck (5000) and Kassad the invisible Hazael tank (5000). All of them unlock at rank 5.

Does the GLA have aircraft in Contra?

Only Juhziz has an airfield, where he builds the Zipper and the Dolphin. Thrax has the Crop Duster, and the Alshain flying infantry is available to all four generals.

Can I play the GLA in Contra 009 on a phone?

Yes. Contra 009 Final with Patch 3 has been tested in ZeroFront and runs on Android. To play you need your own original Generals folder and the Zero Hour folder with the mod.

Try ZeroFront on your own phone in the bot @generals_mobile_bot: the first 24 hours are free.

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